﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Space_Conquest
{
    class Tank : GroundUnit
    {
        public static Texture _textureTank = new Texture("Images/Ground/tankThree.bmp");

        #region Constructor
            public Tank(int x, int y, Player owner)
            : base(_textureTank, x, y, owner)
            {
                _hitPoints = _maxHitPoints = 80;

                _attackDamage = 8;
                _attackDelay = 15;
                _defense = 6;

                _visionRange = 4;
                _speed = 5;
                _area.Height = 1;
                _area.Width = 1;
                _layer = UnitLayer.Ground;

                SetLocation();
            }
        #endregion
    }
}
